IGA_Havalimani_terminal

ProEXR File Description

=Attributes=
cameraAperture (float): 36
cameraFNumber (float): 8
cameraFarClip (float): 1e+030
cameraFarRange (float): 1000
cameraFocalLength (float): 20
cameraFov (float): 83.9491
cameraNearClip (float): 0
cameraNearRange (float): 0
cameraProjection (int): 0
cameraTargetDistance (float): 4501.55
cameraTransform (m44f): [{1, 0, -0, 37813.2}, {0, -0.996886, -0.0788621, 2156.49}, {0, 0.0788621, -0.996886, 2685.32}, {0, 0, 0, 1}]
channels (chlist)
compression (compression): Zip
dataWindow (box2i): [0, 0, 4999, 2499]
displayWindow (box2i): [0, 0, 4999, 2499]
lineOrder (lineOrder): Increasing Y
name (string): “”
pixelAspectRatio (float): 1
screenWindowCenter (v2f): [0, 0]
screenWindowWidth (float): 1
type (string): “scanlineimage”
vrayInfo/camera (string): “VRayCam_Still_02”
vrayInfo/computername (string): “rnd04”
vrayInfo/cpu (string): “INTEL/OctaModel:15,Family:6,Stepping:2,Cache:0”
vrayInfo/date (string): “23.11.2017”
vrayInfo/filename (string): “deadlineStartupMax2014.max”
vrayInfo/frame (string): “00000”
vrayInfo/h (string): “0”
vrayInfo/mhz (string): “0MHz”
vrayInfo/noiseThreshold (string): “0.001000”
vrayInfo/numPasses (string): “0”
vrayInfo/numSubdivs (string): “0.00”
vrayInfo/os (string): “Win8.1”
vrayInfo/primitives (string): “0”
vrayInfo/ram (string): “65424MB”
vrayInfo/rendertime (string): ” 0h 0m 0.0s”
vrayInfo/time (string): “15:08:23”
vrayInfo/vmem (string): “134217728MB”
vrayInfo/vraycore (string): “3.60.03”
vrayInfo/vrayversion (string): “Internal V-Ray version Adv 3.60.03”
vrayInfo/w (string): “0”

=Channels=
A (half)
B (half)
Checkin.B (half)
Checkin.G (half)
Checkin.R (half)
G (half)
Kolon.B (half)
Kolon.G (half)
Kolon.R (half)
Korkuluk.B (half)
Korkuluk.G (half)
Korkuluk.R (half)
Korkuluk_Bant.B (half)
Korkuluk_Bant.G (half)
Korkuluk_Bant.R (half)
MultiMatteElement.B (half)
MultiMatteElement.G (half)
MultiMatteElement.R (half)
People.B (half)
People.G (half)
People.R (half)
R (half)
Tabela.B (half)
Tabela.G (half)
Tabela.R (half)
Tefris.B (half)
Tefris.G (half)
Tefris.R (half)
VRayDiffuseFilter.B (half)
VRayDiffuseFilter.G (half)
VRayDiffuseFilter.R (half)
VRayExtraTex_Map__1.B (half)
VRayExtraTex_Map__1.G (half)
VRayExtraTex_Map__1.R (half)
VRayGlobalIllumination.B (half)
VRayGlobalIllumination.G (half)
VRayGlobalIllumination.R (half)
VRayIlluminance.B (half)
VRayIlluminance.G (half)
VRayIlluminance.R (half)
VRayLighting.B (half)
VRayLighting.G (half)
VRayLighting.R (half)
VRayMask_Ahsap_Panel.B (half)
VRayMask_Ahsap_Panel.G (half)
VRayMask_Ahsap_Panel.R (half)
VRayMtlID.B (half)
VRayMtlID.G (half)
VRayMtlID.R (half)
VRayNormals.X (half)
VRayNormals.Y (half)
VRayNormals.Z (half)
VRayObjectID.B (half)
VRayObjectID.G (half)
VRayObjectID.R (half)
VRayRawReflection.B (half)
VRayRawReflection.G (half)
VRayRawReflection.R (half)
VRayRawReflectionFilter.B (half)
VRayRawReflectionFilter.G (half)
VRayRawReflectionFilter.R (half)
VRayRawRefraction.B (half)
VRayRawRefraction.G (half)
VRayRawRefraction.R (half)
VRayRawRefractionFilter.B (half)
VRayRawRefractionFilter.G (half)
VRayRawRefractionFilter.R (half)
VRayRawTotalLighting.B (half)
VRayRawTotalLighting.G (half)
VRayRawTotalLighting.R (half)
VRayReflection.B (half)
VRayReflection.G (half)
VRayReflection.R (half)
VRayRefraction.B (half)
VRayRefraction.G (half)
VRayRefraction.R (half)
VRayRenderID (uint)
VRayShadows.B (half)
VRayShadows.G (half)
VRayShadows.R (half)
VRaySpecular.B (half)
VRaySpecular.G (half)
VRaySpecular.R (half)
VRayTotalLighting.B (half)
VRayTotalLighting.G (half)
VRayTotalLighting.R (half)
VRayVelocity.X (half)
VRayVelocity.Y (half)
VRayVelocity.Z (half)
VRayWireColor.B (half)
VRayWireColor.G (half)
VRayWireColor.R (half)
Z (float)
atmosphere.B (half)
atmosphere.G (half)
atmosphere.R (half)
background.B (half)
background.G (half)
background.R (half)
defocusAmount (half)
effectsResult.B (half)
effectsResult.G (half)
effectsResult.R (half)
noiseLevel (half)
reflectionFilter.B (half)
reflectionFilter.G (half)
reflectionFilter.R (half)
refractionFilter.B (half)
refractionFilter.G (half)
refractionFilter.R (half)
self_checkin.B (half)
self_checkin.G (half)
self_checkin.R (half)
worldNormals.X (half)
worldNormals.Y (half)
worldNormals.Z (half)
worldPositions.X (float)
worldPositions.Y (float)
worldPositions.Z (float)

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